
TeachXR
A desktop tool that enables teachers to implement, customize, and share XR storytelling experiences in their classrooms.
Collaboration: Hannah Bartolomea
My role: Research, ideation, User experience in Digital app in Figma, AR app building in Unity, 3d modeling and rendering.
Problem Statement
Teaching high school chemistry is particularly challenging because students can not see how the macroscopic world results from interactions at the atomic and molecular levels. (18) (American Chemistry Society) High school teachers still need help explaining what is not visible to the human eye with the technological tools available and face several challenges when learning new technologies; they need more time, resources, and a supportive community to learn and incorporate new technologies.
This research project aims to design and evaluate a new tool for high school teachers to facilitate access to Augmented Reality (AR) and Virtual Reality (VR) to help them explain the relationship between the macroscopic, molecular, and atomic levels. Studies show that these technologies are a new medium that allows teachers to explain complex 3D concepts, something that today's teaching tools lack. (5) (Johnston et al.)
Process
Learnings
Empower teachers
Be consistent with teachers’ common practices to facilitate new technology
Teachers can be XR creators too!
XR should be used to show the invisible, not to replicate the reality